State Machine Management

2006 PDF An Architecture for Game State Management Based on State Hierarchies Valente, Conci & Feijo

Scene Hierarchy

2008 Combining transform hierarchy and dynamics/physics gamedev.net

2011 Data oriented scene gamedev.net

2011 Entity/SceneNode Distinction in a Game Engine gamedev.net

Data Oriented Programming

2007 Functional Principles of Cache Memory Paul V. Bolotoff

2007 What Every Programmer Should Know About Memory Ulrich Drepper

2008 Checking available stack size in C stackoverflow.com

2009 PDF Pitfalls of Object Oriented Programming Tony Albrecht

2009 Delicious Data Baking Noel Llopis


2011 Why is one loop so much slower than two loops? stackoverflow

2012 You ever wonder what the most optimal block size for a database system on a spindle drive or SSD was? Riyad Kalla

Entity Component Systems

2002 Game Object Structure: Inheritance vs. Aggregation Kyle Wilson

2004 Introduction To Dungeon Siege Architecture Gas Powered Games

2007 Evolve Your Hierarchy Mick West

2008 Segregation is Good Victor Nicollet

2009 Game Programming Patterns: Component Robert Nystrom

2009 Component Based Entity System Design Part 1 Tyler Bello

2010 Component Based Entity System Design - Phase 2: post 30 gamedev.net

2010 PPT A Dynamic Component Architecture for High Performance Gameplay Terrance Cohen

2011 Refactoring with components gamedev.net